That's awesome! I'm so happy I may have inspired someone. That encourages me to be more active on my website. I just started this XNA thing about 4 months ago. I haven't programmed anything in over 20 years, since I got Paladin'sLegacy published on the now very old Tandy Color Computer back in 1989. The whole Object Oriented Programming stuff is a real mind screw for me. But I'm haveing a great time exercising my brain adn creating stuff from scratch once again. It's hard to describe the thrill of writing some code and making things happen on the screen. Sometimes I find my self just laughing at how cool this all is. One of my more memorable moments was when I got the particle system working that Microsoft provided at the Creator's Club website. It's made up of game components with inheritance. That stuff was way over my head and kind of still is. But I was able to incorporate it into my little game. Then I spent a few weeks messing with the textures and the particle settings. Pretty soon I was writing my game components used by the paritcel system using my own graphics. So now I have my own explosions that have a more inky, dark sort of volcano look, volcano rock contrails that also look inky black and fiery and the thing I am most proud of, the water splashes from the Acid Rain drops. It took me a while to figure out how to make transparent yet glossy, glassy textures to use for the raindrops and the explosion of drops.
My recommendation is just to stay positive and keep plugging away. C# looks like german when you first start out. But over time, if you just keeping reading books full of code and you just keep playing with your own small project, adding to it and tweaking things, eventually your mind adapts to the code and it starts to make sense.
If you have any questions at all or I can provide info. on anything you may be stuck on let me know. I have a fairly impressive library of code and links that I've collected form all over th internet as you can see on this site. If I can't answer you hopefully I can point you in the right direction.
It's an honor knowing such a willing-to-help person like you.Thank you very much.
I already started reading about visual C#,particularly :Sams's Teach Yourself Visual C# 2008 in 24 hrs (I admit I "lol"ed when I first read the title,as I saw many cheap books using the same "24 hours" thing,but when I started reading I totally changed my mind.I don't have any single bit of experience with coding using .NET or whats like.,but I always has the curiosity to learn.The book is not directly focusing on XNA,but it provides with vast amount of knowledge about C#.From the first chapter it takes you inside the ways of C# coding,and even guides you to make your first program using the language.I believe it's essential to have an average level on # to understand XNA's codes;tutorials and books.
I also watched some videos from the XNA Tutorial Video Series (thanks for your recommendations).It's pretty simple but I didn't finish it yet.Also I watched some of the 2D tutorials on the main XNA community site,and I find them very,very useful.I also watched ZBrush tutorials,I think the tool is far too powerful but I'm learning it quickly :).
Reader Comments (3)
That's a very promising video,man.
I started thinking about learning XNA about 2 weeks ago,but i didn't perform anything yet.Finding your blog made me more inspired about it.
Please keep going :) .
Saiko,
That's awesome! I'm so happy I may have inspired someone. That encourages me to be more active on my website. I just started this XNA thing about 4 months ago. I haven't programmed anything in over 20 years, since I got Paladin'sLegacy published on the now very old Tandy Color Computer back in 1989. The whole Object Oriented Programming stuff is a real mind screw for me. But I'm haveing a great time exercising my brain adn creating stuff from scratch once again. It's hard to describe the thrill of writing some code and making things happen on the screen. Sometimes I find my self just laughing at how cool this all is. One of my more memorable moments was when I got the particle system working that Microsoft provided at the Creator's Club website. It's made up of game components with inheritance. That stuff was way over my head and kind of still is. But I was able to incorporate it into my little game. Then I spent a few weeks messing with the textures and the particle settings. Pretty soon I was writing my game components used by the paritcel system using my own graphics. So now I have my own explosions that have a more inky, dark sort of volcano look, volcano rock contrails that also look inky black and fiery and the thing I am most proud of, the water splashes from the Acid Rain drops. It took me a while to figure out how to make transparent yet glossy, glassy textures to use for the raindrops and the explosion of drops.
My recommendation is just to stay positive and keep plugging away. C# looks like german when you first start out. But over time, if you just keeping reading books full of code and you just keep playing with your own small project, adding to it and tweaking things, eventually your mind adapts to the code and it starts to make sense.
If you have any questions at all or I can provide info. on anything you may be stuck on let me know. I have a fairly impressive library of code and links that I've collected form all over th internet as you can see on this site. If I can't answer you hopefully I can point you in the right direction.
Allan
Allan
It's an honor knowing such a willing-to-help person like you.Thank you very much.
I already started reading about visual C#,particularly :Sams's Teach Yourself Visual C# 2008 in 24 hrs (I admit I "lol"ed when I first read the title,as I saw many cheap books using the same "24 hours" thing,but when I started reading I totally changed my mind.I don't have any single bit of experience with coding using .NET or whats like.,but I always has the curiosity to learn.The book is not directly focusing on XNA,but it provides with vast amount of knowledge about C#.From the first chapter it takes you inside the ways of C# coding,and even guides you to make your first program using the language.I believe it's essential to have an average level on # to understand XNA's codes;tutorials and books.
I also watched some videos from the XNA Tutorial Video Series (thanks for your recommendations).It's pretty simple but I didn't finish it yet.Also I watched some of the 2D tutorials on the main XNA community site,and I find them very,very useful.I also watched ZBrush tutorials,I think the tool is far too powerful but I'm learning it quickly :).
My gaming projects aren't really much and they were about renewing classic games,such as the N64's Paper Mario and WWF No Mercy(Those are some pics to clarify what i mean http://img518.imageshack.us/img518/2167/36167121vq9.jpg / http://img182.imageshack.us/img182/591/untitled5copyvx8.png / http://img170.imageshack.us/img170/1308/untitled2copyek6.png)..Not a big deal but it was fun an it taught me much about making textures.Now I'm looking to make my way through the world of XNA.
Sorry for the very long post.I'll always get back to your blog to read your reviews and recommendations.Thank you.